Skip to content
AuroraSpot UK

Three Pokémon Games That Didn't Get the Appreciation They Earned

In the wake of a taste of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series stands as one of the most ubiquitous gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding card prices ensures almost daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral annually.

However despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are games that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game continuously. The individual who runs the channel maintains that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Whimsical Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu

RC
By

Rebekah Conley

An astrophysics enthusiast and seasoned aurora chaser, sharing insights from years of photographing the Northern Lights across Scotland and Norway.

AuroraSpot UK

Type to search articles.